Monday 9 April 2012

Conceptualization : developing ideas


Source: Motion Graphic Design : Applied History and Aesthetics 
By Jon Krasner

 

Chapter 9: Conceptualization : developing ideas

 

This chapter explains the process of creative development. It walks you through assessment (defining your goals), formalization (developing ideas), cultivation (determining if your project is realistic), storyboards (defining the scenes and layout of the idea), and animatic (the detailed motion storyboard). This chapter is important as it lays out the creative process in manageable steps, defining the process along the way and clarifying the expectations of quality of work.  

ASSESSMENT:
Before you begin, define who your final project will be designed for, what your goal for creating the project is, and that you have knowledge about your project content and means of production.


Designing For Your Target Audience

o   Defining the object
o   Targeting the audience
o   Researching the topic
o   Understanding the restrictions
o   Considering image style

FORMULATION
Here you begin the creative process. You will brainstorm the style of the project, what imagery will be used, colour schemes, and collect a bank of inspirational references.


Brainstorm: 15 Ways to Improve Freelance Creativity

o   Brainstorming
o   Pathways to creative thinking
·         Inspiration
·         Risk taking
·         Experimentation

CULTIVATION
 Here, the idea begins to take shape. At this stage one can ascertain whether their project is realistic. Is the project in the means of the people, budget, and equipment involved? 

Character Development by ~thefireis

o   Evaluation
  1.     Will my concept capture and hold my audience's attention?
  2.     Is this idea based strictly on technique or trend?
  3.     Is this concept different enough from what has already been done?
  4.     Is this concept realistic enough to implement technically? 
  5.     Will the means needed to impliment my idea fit within the budget?
o   Selection
o   Clarification & Refinement

STORYBOARDS
Describes motion in a static manner.

Fantastic Mr. Fox storyboard artist Christian DeVita


o   Visual content and style
Digital vs traditional.
o   Pictorial and sequential continuity
The pictorial continuity must indicate cohesion between the style of images and type, choice of colour scheme, and treatment of compositional space.
o   Stages of development
·         Early development
Consider Continuity:
flow of action or events from scene to scene
clarity of transitions from scene to scene
the approximatetime it will take to animate the scenes versus the allowed time
the resources needed to create the desired effects
·         The final comprehensive
Show major events:
transitions
framing
camera moves
·         Brevity and clarity
Be succinct. Use only major events:
6-10 frames per 30 seconds
20 frames for 1-2minute trailer
8 frames for website introduction & station IDs
o   Professionalism
“Sloppy execution, lack of attention to detail, and ambiguity of presentation can create a negative impression” p301

ANIMATICS
Using your rough but clear images, sounds, and pacing to determine the overall effect and time of the video. Used as a referance for the final animation.


Visualizes the project prior to production and resolve the motion and timing of events.
·         Synchronise the art pace
·         Incorporates the audo
·         Allows early problem solving for:
Lighting
Cinematography
Sound production

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